![]() ![]() Career mode starts players off in a city and enables them to freely choose an opponent by clicking down on 元 to flash their lights, communicating the desire to drag. It runs at a smooth 30 FPS, with seldom drops in speed. ![]() Like the first in the series, the open design provides players with intelligent choices to make, instead of fixed rails in which to proceed. Depending on the race, players can either follow an obvious course, or when they encounter more sophisticated races, they must find their own routes, using quick instincts and knowledge of the city's side streets, alleyways, shortcuts and ramps. The game deals out more than 28 street machines over the three massive cities, and you earn all but the first one. And, if you already own the game, get the strategy guide. In this feature we break down everything in a point-by-point comparison with side-by-side screenshots! This is must-see material. Head-to-Head Available! Want to know if should buy the Xbox, PS2, or PC version of Rockstar's high-octane, inner-city racer? Just head over to IGN Insider to learn all about each version. Whether it's smuggling black market goods across borders ( Smuggler's Run), turning your career around from a thug to a crime lord ( Grand Theft Auto) or simply racing through civilian streets at night against other hot rodders ( Midnight Club), there is something here you for your criminal, "wild." Based on the sub-culture of illegal street racing, Midnight Club II enables players to strap into highly customized, non-licensed street vehicles and race through three metropolitan areas (Los Angeles, Paris and Tokyo) in checkpoint dotted courses. Gameplay The Basics As with all Rockstar games, illegality is inherent in the premise. I can calmly and intelligently tell you that Midnight Club II has earned the right to stand next to the arcade's big boys. This baby is going to burn more than just your memory cells, it's going to burn your weeknights and weekends, and when you get online, I suspect it'll blaze through even more of your precious time. Though it's been two years since the first title ( Midnight Club: Street Racing), this sequel is going to deliver racing fans with an enormous thrill. Born from an arcade sensibility, enabling players to race around large, open cities, and successfully mixing adventure elements into the racing genre first introduced by Beetle Adventure Racing and SF Rush, Midnight Club II adds its own special nitrous into the engine. With Gran Turismo ruling the house of simulation on the consoles, what exactly is king when it comes to arcade racers? In the short team, we have Burnout 2 and Need for Speed: Hot Pursuit 2, but what have we in the long term? The developer formerly known as Angel Studios (now Rockstar San Diego) and its parent Rockstar want very much to burn a racing series into your memory cells by the name of Midnight Club, specifically the second in the relatively green series, Midnight Club II. Now we have racers as massively popular as Gran Turismo, as quirky as Auto Modellista and as blazingly fast as Burnout.įor the moment, Sega and Namco have lost their respective mind shares in the racing genre, partially because gamers want more than just a good arcade racer. The years have passed quickly and much has changed. Only a short time ago there were two arcade-style racing games that ruled the roost, Sega's Daytona USA and Namco's Ridge Racer series. ![]()
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